Perhaps you want to help a model get vengeance on the person who murdered her fiance? Or maybe you’d be interested in helping a robot complete its designated job? Everyone loves robots, right? Regardless of which you choose first, there is a plethora of story content here to uncover, and while the stars of the game may link up during separate campaigns, in order to get the complete picture, you’ll need to clear each character’s distinct storyline. Upon booting up the game for the first time, you are given a choice to select one of seven protagonists, with each of these characters having their own unique arc. Right from the get-go, you can see how open-ended the RPG is. Having now played through it, I can safely say that its unique take on the genre is still worth experiencing today. I avoided it when it first came out, due to both my young age and the mediocre reviews it garnered.
It’s a game that refuses to hold your hand, hardly explains any of the complicated systems in it, and can be soul-crushingly tough if the wrong decisions are made. Square chose to follow up its mega-smash with an esoteric, brutally uncompromising RPG that was unlike anything else on the market. Originally released after Final Fantasy VII blew up the charts, SaGa Frontier must have been quite the surprise for those unaware of its origins. Perhaps sensing there was still untapped potential, the series is being born anew with the release of SaGa Frontier Remastered. Akitoshia Kawazu’s cult series flourished in Japan but has struggled to find an audience here in North America. Smack dab in the middle of that was the PSX debut of the SaGa franchise. From the iconic Final Fantasy releases to cult hits such as Parasite Eve and Brave Fencer Musashi, it seemed like top-notch titles were dropping every few months. Square Enix’s mid-to-late 1990’s output is one of the strongest runs by a single publisher I can remember.